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Old Mar 19, 2007, 02:20 AM // 02:20   #21
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Thanks for some really nice imput Archon. Those suggestions aren't bad at all =).

If you don't mind me asking, why don't you like intervention skills?
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Old Mar 19, 2007, 02:56 AM // 02:56   #22
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Quote:
Originally Posted by Brian the Gladiator
Again with the useless comments and sensless bashing of helpfull builds... Why not make positive suggestions to the build. What would you change?
Comment on the content of your post: you listed 4 skills that were usefull to tanking. Those skills were chilling victory, mystic regen, conviction, and res sig. What does chilling victory and res sig have to do with tanking? Do you even think before you post something? The usefull skills for tanking are; Mystic Vigor, Mystic Regen, Conviction, and Av of Balth. Heart of Fury also helps because the increased attack rate also increases the health gain of Mystic Vigor.
first, I didnt say they were useful for tanking i said they were useful. tanking is stupid and useless for everything except very specific situations (i.e. DoA). and a posotive suggestion is that you throw out the build, delete your dervish and make a new one. maybe you will learn something from the introduction area this time. Yes i think before posting, can you say the same? And i dont think anyone has even pointed out that balth has a full minute cool-down, what do you "tank" with during that time.? the skills i didnt mention arent horrible, but there are just better alternatives. try again?
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Old Mar 19, 2007, 02:11 PM // 14:11   #23
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Quote:
Originally Posted by Brian the Gladiator
Thanks for some really nice imput Archon. Those suggestions aren't bad at all =).

If you don't mind me asking, why don't you like intervention skills?
Intervention skills takes up one skill slot for a single heal. If you are still in danger of dying after your other enchantments, then a single life saving heal won't do much. Also, a monk can heal you for the same amount over and over, so filling up a skill bar to do once what a monk will be capable of doing over and over is a waste imho.
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Old Mar 22, 2007, 12:46 AM // 00:46   #24
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Zealous Vow? So you don't have to wait for the enchantments to end as energy management.

The problem with tanking in PvE is that 95% of groups will tip into the group too much and the AI will still go for your casters.
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Old Mar 22, 2007, 03:53 PM // 15:53   #25
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Quote:
Originally Posted by XvArchonvX
Intervention skills takes up one skill slot for a single heal. If you are still in danger of dying after your other enchantments, then a single life saving heal won't do much. Also, a monk can heal you for the same amount over and over, so filling up a skill bar to do once what a monk will be capable of doing over and over is a waste imho.

the intervention skills have saved my butt more than a few times....but that might just be me. But I honestly think is supposed to be used more as a spike damage health rather than a life saving heal like Word of Healing or Glimmer of Light. It eases some of the pressure of your monk when he knows he won't have to heal you if you get spiked while he's taking care of everyone else.

Last edited by WarKaster; Mar 22, 2007 at 03:55 PM // 15:55..
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Old Mar 24, 2007, 11:11 PM // 23:11   #26
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Originally Posted by jon0592
Zealous Vow? So you don't have to wait for the enchantments to end as energy management.
I like the Idea that might be a good alternate to people that don't have a zealous scythe. With my zealous scythe, you can maintain energy good enough for this build.
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Old Mar 25, 2007, 04:11 AM // 04:11   #27
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Im srry to say it, but i have to agree with a lot of ppl, Balth is basically crap unless your using it for running. A better elite would be Lyssa for the added damage. I know your build isnt meant to do dmg but it would be a nice addition dont you think? Also, Dwayna might work because of the extra health you would be gaining. Nice build overall, but honestly, Conviction and Balth is overkill on the armor. Also, as Archon stated, [skill]Mending Touch[/skill] would be a good thing to take. You might also consider [skill]Meditation[/skill] for extra energy, or [skill]Eremite's Zeal[/skill] since you will most likely will be surrounded by enemies.
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Old Mar 25, 2007, 06:01 AM // 06:01   #28
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Quote:
Originally Posted by WarKaster
the intervention skills have saved my butt more than a few times....but that might just be me. But I honestly think is supposed to be used more as a spike damage health rather than a life saving heal like Word of Healing or Glimmer of Light. It eases some of the pressure of your monk when he knows he won't have to heal you if you get spiked while he's taking care of everyone else.
Intervention spells may save your butt, but it's usually better to maintain a damage reduction buff (such as Conviction) or have a constant influx of healing (Mystic Vigor) in order to prevent spiking from occuring rather than healing to make up for a spike taken imo.
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Old Mar 25, 2007, 07:50 AM // 07:50   #29
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well balthazar + conviction isn't exactly crap, it can reduce a normal 400 dmg to 150. Also the speed and holy dmg allows u to quickly kill the casters first in the torment areas. Note tht torment areas the dmg u take is too great for u n ur monks to stop healing. I liked lyssa, but then i realized i have to constantly use self heal skills to keepy myself alive, thus wasting the form. But its only an opinion, so i dun have to be rite.
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Old Mar 25, 2007, 03:26 PM // 15:26   #30
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If you want to tank well, you should consider D/Me for Physical Resistance/Elemental Resistance instead of Balth. Physical Resistance is great for Dervs to give that armor buff they need sooo much. Elemental is there for when casters start hitting you harder than the Physical damage is. Well with these two skills, it would make this more a specialty build, probably good for Soloing beach in FoW .

~Silent
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Old Mar 25, 2007, 04:30 PM // 16:30   #31
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Quote:
Originally Posted by Brian the Gladiator


Thanks for the suggestion. I disagree though and I will tell you why.
-Dwayna - This build is energy intensive and because of that you will not be able to spam attack skills in order to make dwayna truely effective
I thought dwayna's ability activates every time you use a skill, meaning that every time you spam one of those enchantments, it gives you health+removes hexes. I'd take a 50 health heal every 2ish seconds when you spam skills over 40 armor, which only reduces base damage and not the +damage from skills (and base damage is generally fairly low until you get to higher level areas where enemies are armor ignoring anyways). Plus, having stuff like crippling anguish, shadow of fear, or faintheartedness stacked on you sucks...and removing them would be great.

Last edited by Div; Mar 25, 2007 at 04:33 PM // 16:33..
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Old Mar 25, 2007, 10:18 PM // 22:18   #32
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you dont spam enchantments either. You cast them every 20 seconds. By the way, you shouldn't coment on a build if you have never even tryed it. There is no energy to spam skills, even with a zealous scythe.

There aren't any areas that have a bunch of armor ignoring enemies. I have been trying to find one area that has a bunch and i can't find any. And just for your own personally information, elemental spells aren't armor ignoring. The only thing that is armor ignoring is armor penetration, and that is only a percent of your armor, and life stealing. Now I know someone out there is going to go find that one location in the game that has life stealing overload just to be argumentative but I use this build for fighting all over nightfall, factions, and tyria and do great. When people say that Balth + conviction is overkill, they are dumb. 40+24+70 is the amount of armor you have with both. That equals 134 armor. That isn't overkill. Warriors have 120 armor against physical damage when they have watch yourself on (with about 11 in tactics) and that definately isn't overkill. You guys really need to put things into perspective before you start bashing something.
To all those that say tanks are worthless need to read some more of the updates to come. A-net is going to be screwing with the AI and from the looks of it, they will be changing it back to how it was prior to the AI nerfs. This means that the AI isn't going to be running from melee characters and will stick onto tanks.
WELCOME THE RETURN OF THE TANK!

Edit: I take back the part about saying it is not meant to deal damage because, with 15 into scythe, this build still deals plenty of damage.

Last edited by Brian the Gladiator; Mar 25, 2007 at 10:22 PM // 22:22..
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Old Mar 26, 2007, 02:54 AM // 02:54   #33
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Quote:
Originally Posted by Brian the Gladiator
When people say that Balth + conviction is overkill, they are dumb. 40+24+70 is the amount of armor you have with both. That equals 134 armor. That isn't overkill. Warriors have 120 armor against physical damage when they have watch yourself on (with about 11 in tactics) and that definately isn't overkill.
warriors do damage. this dosnt
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Old Mar 26, 2007, 03:27 AM // 03:27   #34
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Quote:
Originally Posted by Coloneh
warriors do damage. this dosnt
Touche! This is a PvE build so it'll do just fine whatever skill set you throw at your Derv. Honestly though as far as being a threat on the battle field, if the computer AI had a brain (too bad they don't) they'd just walk past you and your "tanking" since your damage is mediocre at best.
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Old Mar 26, 2007, 03:11 PM // 15:11   #35
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Havent looked at this thread for a while, i posted before that when im running3 enchants. To clear things up for the OP this is because I use the insignia which says +5 armor for each enchantment(max 3).
And this might just be me, but I'd only consider a real tank to be those W/E in DoA or those annoying E/D, because they do absorb and soak up all of the damage. With 14 in scythe, it just becomes your average derv. And yes i noticed uv took back your comment about it not meant to deal damage. good job lol
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Old Mar 26, 2007, 03:34 PM // 15:34   #36
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I just don't get it.

People always try to turn their melee characters into tanks.
1-It has no use, except soloing and DoA.
2-It fails, IA will attack your monk anyway
3-It's boring. It's much more fun and requires more skill to deal damage with a melee.

Take an IAS, a running skill, a rez, a deep wound causing skill; add attacks and you get a much better build than this, hands down.
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Old Mar 26, 2007, 04:52 PM // 16:52   #37
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Quote:
Originally Posted by byteme!
Touche! This is a PvE build so it'll do just fine whatever skill set you throw at your Derv.
Just being a little cocky. Chaos Storm, Empathy, Rend Enchantments. Rip Enchantments, Soul Barbs, Mirror of Disenchantment, Shatter Enchantments, Spiteful Spirit, etc. You get the idea by now. Plenty of necromancers and mesmers flying around in PvE.
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Old Mar 27, 2007, 12:38 AM // 00:38   #38
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Is this supposed to be tanking or damage? If its tanking then you need a snare, if not then drop Balthazar... or drop it either way, Avatars suck.


Earth Magic 12
Earth Prayers 10+2+1
Mysticism 8+1
Air Magic 3

Obsidian Flesh {e}
Grasping Earth / Aura of Thorns
Conviction
Mystic Regeneration
Armor of Earth
Vital Boon
Fleeting Stability
Shock

Last edited by Marverick; Mar 27, 2007 at 12:55 AM // 00:55..
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Old Mar 27, 2007, 01:29 AM // 01:29   #39
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Quote:
Originally Posted by byteme!
your damage is mediocre at best.
Try the build before posting please. Any build with victorious sweet and chilling victory with 15 into scythe is not mediocre damage, its a lot of damage.

Quote:
Originally Posted by Coloneh
warriors do damage. this dosnt
You are wrong. Again, try the build before posting. You have made several posts in this thread acting like you know something and you are saying things that are just not true, plain and simple. You have not once backed up any statement that you have made with any sort of convincing arguement so I must ask you to please stop spamming the thread that I have started or at lease say something of value.

This build was made to show that dervishes aren't just another melee class that can't stay alive. Dervishes have the ability to self heal and self prot while still dealing massive amounts of damage better than any other class. This build was made to help other players get a build that is acceptable in the community as a build that will not get spiked down quickly like oh so many assassin pve builds out there.
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